"Two words: Jericho missiles," said one former White House and Pentagon official, speaking on condition of anonymity, when asked how Israel would attack Iranian targets at great distances. officials, who spoke on condition of anonymity. This would greatly increase the chances of penetrating fortifications that Iran has built to protect some of its key installations and overwhelm Iran's air defenses, said the former and current U.S. officials say Israel would be likely to coordinate such airstrikes with waves of missiles. Given the immense difficulties in carrying out successful air strikes on the four key Iranian installations using its warplanes alone - as laid out last week by the New York Times, U.S. The Center for Strategic and International Studies outlines these options for an Israeli strike on Iran. Israel possesses advanced anti-missile defenses, but those systems could be overwhelmed if Tehran launched large numbers of missiles, as Ferrero expects. "I think that it would strike Iran as a reasonable response, an eye for an eye," said Christopher J Ferrero, a professor of diplomacy at Seton Hall University in New Jersey and an expert on Middle East missile forces. Iran has more missiles in its arsenal than Israel, according to some estimates, and has the capability of striking targets in most Israeli population centers. The Iranian response to such an attack is uncertain, but many experts and officials believe it is likely to include retaliatory missile strikes. It could also include targeted attacks by Israeli special operations forces and possibly even the use of massive explosives-laden drones, they say. officials and other experts interviewed by NBC News is that that an Israeli attack would be a multi-faceted assault on key Iranian nuclear installations, involving strikes by both warplanes and missiles. The emerging consensus among current and former U.S. Such a shootout could quickly spiral into a regional conflict that would potentially force the U.S.
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As long as an adult dog’s behavior is appropriate when correcting a puppy, it’s okay if they growl a little. Puppies are still developing their communication skills and don’t understand the rules set in place by adult dogs. That will be important very soon, but should not start on the first day. Don’t invite friends and neighbors over to meet the dog yet. Let them hold them in their laps with your help. Discourage them from picking up the puppy. Give your dog a chance to meet each of you quietly. If possible, do this one person at a time. Introduce the puppy to their new family.When they relieve themselves, use a command that you’ll stick to, like “go potty,” and reward them with a special treat and praise. Start by taking them to the outside area where you want them to eliminate. Then introduce them to the rest of the house, one room at a time. Instead, let them explore a designated area where you are, too. Too many new places, smells, and people at once may confuse them. Here are some tips to make sure the first day is the best it can be for your puppy, for you, and for your family. Start off right by staying home, so you can make your puppy feel secure and enjoy every minute of this experience. It’s your first day as long-term companions, and you want to begin bonding with your pup immediately. Get your dog to understand and follow all kinds of commands and cues.The day you bring your new puppy home is the day you’ve been waiting for. Reward-based training is the best method to Use the same method with other commands or tricks, such as “Lie After several attempts, repeat the previous steps but without the treat.Repeat this procedure several times until in your puppy’s mind he connects the command “sit” with the action of sitting and being a good boy so he can be treated.
Include a bigger description to follow, at least three user reviews, your domain, links to terms, and privacy policies.ģ. This will define if users keep reading to find out about your product. Chrome Web Store detailed description: Start with a clear one-liner description that summarizes your product. Make sure your manifest file is filled out with short name, description, and conforms to the Chrome Store Developer Program Policies.Ģ. Upload an optimized Chrome extension: (For techies only). Decisions to install come down to emotion. Put the same enthusiasm into your Chrome store as you would a landing page to maximize conversions. Your Chrome extension page is just like a landing page on your website. You can also qualify your idea before launching on Product Hunt is a great way to do this. Get it right, with a super-cool, super-useful product. When you first launch your Chrome extension, this is what you’re judged on. These are fundamental metrics that define the performance of your Chrome extension. How fast are your daily uninstalls decreasing?.How fast are your daily active users increasing?.That ‘somewhere’ is what Chrome store keep an eye on. Solving simple problems with a Chrome extension is the foundation of a successful product and one that Google will spot to feature. You can buy your way to installs in the Chrome store, but nothing beats virality due to popularity. With all of their advanced algorithms, AI, and technological world-domination, Google still hand-picked who they want on their Chrome store. Sorry, I can’t prove it, but evidence suggests that people, not computers select which Chrome extensions are featured by Google. We’ll be sharing the lessons we’ve learned. No and no. We were featured in the Chrome Store. What happened? Did we accidentally spend our annual marketing budget overnight, or did we, overnight, get top for every SEO keyword? On 26th May 2017, we woke up to 1300+ new users. CUSTOMER STORIES Discover how customers love you use Drag to run their workflow for email-driven teams.Files Attach and manage important files.Email tracking Know when your emails are opened.Email sequences Automatically follow-up.Email templates Personalize emails, over and over.Custom fields Do more, faster with custom fields.Workflow automation Automations to help your team.Shared drafts Collaborate on draft emails.Shared labels Organize cards with labels.Shared Inbox Manage group emails like Boards Create Kanban boards in Gmail.Zapier Integration Connect to 5,000+ Apps.Google Calendar Set events from emails or tasks.Google Groups Connect Google Groups to Drag.Google Workspace Connect existing settings to Drag.The web app allows you to use such tools as an attendance tracker and a time clock app, edit your time entries, set up employee time tracking, manage projects, invoicing, and payroll, track expenses, work on timesheets, and create and export reports. ✔️ If there isn’t any activity for a specific time, you get clocked out. ✔️ Clock-in/clock-out automatically when you open/close your browser. ✔️ Receive a notification if you don’t start your timer. If you want to customize your time tracking experience and make it more accurate you can turn on Everhour’s Google timer extension extra features: Sync up the Everhour time tracking Chrome extension with your project management apps of choice (Asana, Trello, JIRA, Basecamp, ClickUp) and use Everhour time controls inside their interfaces. The Everhour button will be pinned on your Menu bar so that you can easily access a Google time tracker from any web page.Įnter the details of what you’re working on and start the work hours tracker.Īdd project, task, tag, etc., to your time entry.Ĭontinue tracking time by clicking on the entry inside the timer extension. Open the Everhour time tracker extension in your browser, click the "Log In" button, and finish the login process. Get the Everhour time tracker on the Chrome Web Store Step 2: Install Everhour’s time tracking extension for Chrome Track time with Everhour's Google Chrome timer Also available in zero sugar.Ī peach variant exclusive to KFC restaurants from late March 2019. It was released in limited quantities in the United States on June 28, 2018, before becoming more widely available in stores in July. It is described as similar to Mountain Dew Game Fuel Berry Lime, as they have the same berry lime flavoring. Ī berry/lime variant exclusive to Sam's Club locations in May 2018 in the United States. Limited-time summer flavor inspired by the taste of a bomb pop, with cherry, raspberry and lemon flavors. A zero sugar version was introduced in 2019, and has since seen packaged releases alongside original Baja Blast.Ī goji/strawberry/citrus variant released in 2017 exclusively at select convenience stores and college campuses. The drink has seen reoccurring, seasonal summer retail releases from 2018 onwards.Ī diet version was briefly offered in Taco Bell fountains in 2015. In 2016, the flavor was re-released for the "DEWcision" contest for a limited time, where it lost to Pitch Black. In April 2015, Baja Blast released in retail stores for a limited time, accompanied by an in-store release of sister flavor Sangrita Blast. On May 5, 2014, Baja Blast received a limited release in stores by popular demand. In 2020, Mountain Dew Throwback was rebranded as Mountain Dew Real Sugar, with a new design using the 1980s Mountain Dew logo, with the words "Real Sugar" in a similar font.Ģ004–present (fountain, exclusive to Taco Bell) Ģ014-2016, 2018-2022 (retail, limited time release)Ī tropical lime variant introduced in 2004 exclusively as a fountain drink at Taco Bell restaurants. A fourth limited production run began in March 2011, lasting for eight weeks, before it became a permanent addition. It was initially re-released for brief periods (generally 8–12 weeks at a time), including a 2nd wave from December 2009 – February 2010 and a 3rd wave in Summer/Fall 2010. A variant without sugar or caffeine, available in parts of the United States.Ī variant containing natural sugar in place of high-fructose corn syrup released during mid-2009 under the name Mountain Dew Throwback. Z-95s were the preferred starfighters of the Reaper Squadron, and even after the rise of the Galactic Empire, numerous Z-95s could be found throughout the galaxy, whether in the hands of the Alliance to Restore the Republic or various pirate bands throughout the galaxy (especially once the T-65 X-Wing made the Z-95 obsolete).īut the Z-95 greatest gift to the galaxy was not found within its cockpit or innovative armaments, but in the designs that it inspired, including the Galactic Republic starfighter that would finish the Confederacy for good. The Headhunter would be one of the greatest nuisances for the Separatists, participating in battles across the galaxy during the Clone Wars. Incom/Subpro developed a clone variant for the Republic with a slightly altered design. For only a single-seat cockpit, the Headhunter still packed in blaster cannons, concussion missile launchers, ion cannons, and deflector shields if the Headhunter got in a scrap. Off the assembly line, most Z-95s couldn’t make the lightspeed jumps, but could be retrofitted with one from parts from aftermarket specialists and junkyards.īut what the Galactic Republic’s starring space fighter lacked in planet-hopping capabilities, it more than made up for when it came to firepower. That is if the snubfighter even had a hyperspace drive to begin with. The Z-95 also lacks an astromech socket, forcing pilots to rely on data chips for hyperspace jumps. Instead, the Headhunters sport only two stationary wings that cut vacuum and atmosphere equally with two pairs of Incom’s 2a fission engines. Unlike its famous ancestor, the Z-95 doesn’t split its S-foils into an ‘X’ attack configuration. The result was the legendary Z-95 Headhunter, and it doesn’t take much imagination to see the early DNA of the venerable X-Wing. Building on a Legacyīut what the Galactic Republic’s starring space fighter lacked in planet-hopping capabilities, it more than made up for when it came to firepower. In fact, the X-Wing could’ve easily become the Empire’s pre-eminent space weapon, exceeding even the Death Star itself. But strangely, the X-Wing wasn’t necessarily destined to be the small snubfighter that would pick away at the sickly corpse of the Empire, like womp rats feasting on carrion. The X-Wing served as the backbone of the Rebel Alliance and the subsequent Resistance against the tyranny of the First Order. But other pilots, some even more impressive than the Jedi Master himself, have graced the X-Wing’s cockpit, like Wedge Antilles, Tycho Celchu, Corran Horn, Gavin Darklighter, and Poe Dameron. Of course, everyone knows that the galaxy’s greatest hero- Luke Skywalker-sat in his red-striped X-Wing during that battle, donning the callsign Red 5. With a fleet of Rebel Alliance X-Wings attacking the Empire’s (first) Death Star, their heroic effort and sacrifice reset our calendar to 0 BBY. With its familiar S-foils and needle-nose cockpit design, the X-Wing’s influence is so vast, its existence defines our relationship with time. An easy clue scroll is a low difficulty Treasure Trail, with a low reward yield. There are six levels of clue scroll: Beginner, Easy, Medium, Hard, Elite, and Master. Go to fairy ring AIR and walk 2 steps north, 3 steps east, 3 steps south, 1 step west. I was digging all around the air altar :P. Killing Skotizo - Skotizo has a 100% drop rate for a hard clue scroll, although it requires a dark totem, which can be time consuming to obtain. The 'level' of a clue scroll relates to its difficulty. A I R with fairy ring, then numbers are North, East, South, West from ring.Killing Hellhounds in the Wilderness with a Ring of wealth (i) will double that to a drop rate of 1/32. Killing Hellhounds - Hellhounds have the highest hard clue drop rate, at a rate of 1/64.High level Slayer monsters - most monsters that the highest-level Slayer masters (Nieve and Duradel) assign usually drop hard clues.Level 3 clue scrolls are usually more rewarding, since they include rune items, and the more expensive Treasure Trail rewards (such as 3rd age equipment).Ī good, consistent source of hard clues can be done the following: Both wizards use magic, while the Saradomin wizard can use poisonous melee. Coordinate clues will always summon a Zamorak wizard (inside the wilderness) or a Saradomin wizard (outside the wilderness) excluding one in the duel arena. Hard clue scrolls are usually longer and harder, often involving clues with medium/high level quests to access the area the clue sends you. Runescape 2007 Clue Scroll Step - AIR 2331 SOLVED Guide4Ever 767 subscribers Subscribe 14 4.4K views 6 years ago Hey guys Subscribe and share the video Almost yours: 2 weeks, on us 100+ live. If you die in lower Wilderness to a monster you will always keep the clue whether protected or not. In lower Wilderness however (level 20 or lower), in PvP death, an unprotected clue scroll will stay on the ground for up to 1 hour. It should be noted, that if a player dies in the Wilderness with a clue scroll in level 20 or higher Wilderness, it WILL DISAPPEAR regardless of whether it's a PvP death or not, unless it is an item kept on death or if the player has a clue box otherwise, the clue scroll will disappear entirely. This enemy must be defeated before digging again and continuing the clue scroll. If you have dropped the prior clue scroll while having done some of the steps on that, the next clue scroll you get will have retained the prior one's steps. For hard clue scrolls, digging on the correct spot could potentially spawn either a Zamorak wizard or a Saradomin wizard. Players can use the right-click "check" option on a Clue scroll to check the number of steps they have completed on the Treasure Trail. After the update of 18 June 2015 it is now possible to have one Clue scroll of each tier at a time, while previously you could not get any clue scroll at all if you already had one, until you completed it or dropped it. There are six different levels of Clue scrolls, the higher level ones having a wider variety of rewards. Clue scrolls are the starting point of Treasure Trails - rewarding treasure hunts throughout Old School RuneScape. Puzzles often don't work on mac computers, this can not be fixed as the screen pixels differ from user to user.A clue scroll is a reward that can be obtained randomly from killing monsters, playing minigames, looting implings, fishing, woodcutting, or mining.The solver will not work when images are cropped too small, the on a hard slide puzzle is often cropped off in error reports while this is required for the solver to find the puzzle.The solver requires you to paste an actual image, do not paste links to images generated by services such as puush or imgur.The Alt1 Toolkit will still work in this case. Windows 8.1 and later stretches the Runescape client to make it fit on high pixel density screens, this will also stretch your screenshot and the solver will not work.This solver does not support old school.The display of you computer can vary heavily depending on what graphics settings, drivers and other programs like Flux you might use. The clue solver is completely based on pixel data of the puzzle. If for any reason this doesn't work you can use the old solvers ( slide puzzle or celtic knot) If you leave the sub unprotected while exploring the monster's innards, nematodes will attack and potentially destroy it. They will always follow the player outside the sub and can't be told to stay put, which is a problem for the Sleepy Giant boss.They also have a problem recognizing when walls are between them and a target. This is especially irritating in the Cursed Waters, where they will target inactive shrines, releasing squid and hammerhead abominations. The bots, when manning the weapon, will target every enemy, including non-hostile obstacles, when they should be focusing on the hostile enemies approaching.Artificial Stupidity: Though the crew bots are reliable enough to get through a run, if you lack another human player, some of their behaviors will require you to compensate.Denizens of a few civilizations imply that the biome's boss is actually holding back worse creatures from lower biomes, or preventing anyone from diving deeper and waking the Ancient One.The volcanic turtle enemies shoot the same spike balls as the flowers in the Ancient Abyss, suggesting the turtles collect them from deeper waters to attack with.The purple potion of the "chemistry kit" item appears to be made from that research, and does damage specifically to barnacle-infected enemies. It's implied by some research notes that can be found that the barnacles which spread through the Infected Depths were being studied for medical and agricultural applications, and a few relics are purple fluid in beakers and syringes.One explorer became convinced that the Life Gems which empower the undead creatures in the Cursed Waters originated in the Aurelian Depths, leaving messages indicating such.The Time Traveler seems like a goofy character added to mix up the gameplay a bit, but he's aware of the Ancient One and became an ally of Captain Nemo as the two worked together to prevent its awakening.The glowing green energy that powers them is the same as those of the eldritch shrines, as well as the eldritch staff weapon. The Lair Guardians scattered throughout the levels were placed there by the crew of the Nautilus to stop people from diving deeper, and are made of special metals taken from the Meteor.Arc Welding: The individual biomes appear to have nothing to do with each other, however there is an overarching story behind the Living Infinite and some connections between the areas.The sub in particular always has the weapons on the side the player is viewing, and player character weapons change hands to keep their bodies visible. Ambidextrous Sprite: Just about everything looks the same no matter what angle it's viewed from.We Need to go Deeper contains examples of: Not to be confused with the Memetic Mutation from Inception. Though focused on multiplayer, there is a singleplayer option in which the rest of the crew is replaced by crew bots, who can operate the ship’s weapons, heal the player, fight off enemies, and assist in repairing the submarine. Items can also be found in undersea locations, including caves requiring players to fight through enemies on foot, a crab called the Trash Hermit can provide items at random, ship upgrades can be obtained by defeating robotic Lair Guardians, or purchased from undersea civilizations. Leftover money and experience is accumulated after each run, allowing players to purchase new items, weapons, and submarines before taking on the Living Infinite again. The game world is separated into a variety of biomes, each with their own visual style and enemies for the players to fight. The game centers on a crew of players operating a submarine descending into an abyss called the Living Infinite, battling against the hostile environment along the way. We Need to go Deeper is a multiplayer roguelike game developed by Deli Interactive, LLC, released on August 1st 2019 after years in early access. Embedded Media Player has received a few improvements like a new button to adjust sound volume while playing.Īlso, another button was added on the bottom right to turn on a loop function for the current playlist.Way, and the tool will be improved step by step in the next releases before this summer. We have already prototyped some code in this Currently only Plasma desktop is supported, but we plan to extend this tool to other X11 based Linux desktop, MacOS, and Windows. This tool proposed as an exercise to a possible GSoC 2019 student named Igor Antropov will help you to setup a photo asĭesktop wallpaper. A plugin to set image as Linux desktop wallpaper.A future integration to the Batch Queue Manager is also targeted later this summer. Currently, only local file systems are supported, but we plan The new plugin writtenīy Maik Qualmann starts with a simple operation to copy/move files on your computer. This tool is a first step to drop the old tool based on KIO and used to transfer items to remote storage.Īs KIO is not portable and cannot be bundled, we need a pure Qt alternative to help users to transfer items outside the collections. A plugin to copy items to a local storage.While finalizing the DPlugins API and porting all digiKam tools as plugins, two new features have been introduced for this release: This would require to export all digiKam core implementations as shared libraries,Īnd that is entirely out of scope so far for the project. Note that we don’t plan to share this plugins interface with other external applications, as they depend too much on digiKam core API. This will take a while and it will done step by step in the next 6.x releases. In the future, we plan to extend DPlugins to others parts of digiKam, as Image loaders, Camera operations, Database, Face Management, Maintenance, etc. DPlugins is based only on pure Qt API for a better portability and maintainability. DPlugins is a safe approach to increase features without loosing stability. This will permit to extend digiKam without touching the core implementationĪnd organize the changes only in dynamically loading tools. for the students that will work with us during this summer. The DPlugins API is already available for external contributions, e.g. See below on the left side the famous Metadata Editor plugin in action from Showfoto application, and on the right side the Showfoto DPlugins configuration tab from setup dialog. This permits you to optimize and customize your digiKam or Showfoto as you want.īatch Queue Manager plugins are not yet configurable in this way, but it’s just a question of time.Īs said previously, DPlugins are shared also between digiKam and Showfoto, the stand alone version of digiKam image editor which do not support the digiKam database. Nothing will be lost from users side compared to previous versions:Īs you can see in these screenshots, the Generic and Image Editor plugins can be enabled or disabled during application sessions. The list of plugins is already very long, and we work hard to make all the features ready to use in only 2 months. Now you will get a feeling of the huge difference to the older KIPI solution: digiKam becomes really open andĮxtensible as it must do since a very long time, where KIPI never achieve this task. This include all Generic tools to import/export items or edit metadata, but wait a minute… more than that also Image Editor re-touch tools (colors editing, Transforms, Decorate, Effects, etc.),Īnd wait a second… still more Batch Queue Manager tools to process many files at once. in Image Editor, Light Table, Showfoto, and of course the Album View. Where the KIPI tools were limited to the Main Album View in digiKam, DPlugins can be used everywhere, e.g. It’s time to turn the page now and to reload the story with a new plugin interface more powerful, more adjusted to all digiKam main tools, with an extended support to Showfoto,ĭon’t be afraid, you will loose nothing and gain more power with this new plugins interface, named “DPlugins” for… “digiKam Plugins” of course. digiKam 5.9.0 was the last version supporting KIPI after more than 15 years, and less and less support outside of the digiKam project. With 6.0.0, digiKam project has already left the KIPI plugins support and embedded all tools as native solutions without easly permitting to customize and extend theĪpplication. We are proud to quickly announce the new digiKam 6.1.0, To consolidate this important stage of this project started 2 years ago. Dear digiKam fans and users, after the first digiKam 6 release published in February 2019, we received lots of user feedback Each brush offers unique attributes as well as allowing general control over hardness, intensity, and size. The initial ZBrush download comes with thirty 3D sculpting brushes with more available for download. ZBrush comes with many features to aid in the sculpting of models and meshes. This technique is similar in concept to a voxel, another kind of 3D pixel. ZBrush-related files store pixol information, but when these maps are exported (e.g., to JPEG or PNG formats) they are flattened and the pixol data is lost. Additionally, it contains information on depth (or Z position), orientation and material. Like a pixel, each "pixol" contains information on X and Y position and color values. In addition, the Redshift renderer was integrated into ZBrush. Since then, ZBrush has been added to the company's Maxon One subscription service. ZBrush was purchased by the software company Maxon in January 2022. Through GoZ ("Go ZBrush"), available starting in Version 4, ZBrush offers integration with other 3D graphics programs such as Autodesk Maya, Autodesk 3ds Max, Cinema 4D, LightWave 3D, Poser Pro, Daz Studio, EIAS, Modo and Blender. Version 3.5 was made available in September the same year, and includes some of the newer features initially intended for ZBrush 4. ZBrush 4 for Windows and Mac systems was announced on Apfor an August release, but was later postponed. The demo version, 1.55, was released in 2003, and version 3.1 was released in 2007. The software was presented in 1999 at SIGGRAPH. ZBrush was developed by the company Pixologic Inc, founded by Ofer Alon (also known by the alias "Pixolator") and Jack Rimokh. This feature lets users work within complicated scenes without a heavy processor overhead. Work can then begin on another 3D model which can be used in the same scene. Or, once completed, the 3D model can be projected onto the background, becoming a 2.5D image (upon which further effects can be applied). They can also be exported as a displacement map, although, in that case, the lower poly version generally requires more resolution. The resulting mesh details can then be exported as normal maps to be used on a low poly version of that same model. ZBrush is most known for being able to sculpt medium- to high-frequency details that were traditionally painted in bump maps. ZBrush uses dynamic levels of resolution to allow sculptors to make global or local changes to their models. ZBrush is used for creating " high-resolution" models (able to reach 40+ million polygons) for use in movies, games, and animations, by companies ranging from ILM and Weta Digital, to Epic Games and Electronic Arts. The main difference between ZBrush and more traditional modeling packages is that it is more akin to traditional sculpting. It uses a proprietary " pixol" technology which stores lighting, color, material, orientation and depth information for the points making up all objects on the screen. Thank you so much for any help.Pixologic ZBrush is a digital sculpting tool that combines 3D/ 2.5D modeling, texturing and painting. Since all the sud d’s were deleted from my head after slicing it filled the bottom hole, but when I tried it on the body it says it cant do it because of the multiple sub d’s.Ĭan someone please advise me on the proper way to close these holes and the right process to cut pieces off a model such as hands, heads, feet so I can make new separate fully closed subtools of them while retaining my subd history? So that option wont work if you already have a model with multiple sub d’s. I thought I found the answer to my problem when I chose close holes under geometry and it does work but you cant have any subd’s. I watched the sample videos and read the tutorial on dynamesh and slicing and I assumed I am doing it right but obviously I am not. Anyone know why that happened and how I can get around that problem as well? When I successfully cut off the head the head lost all its sub d’s and I could no longer step down to work on lower res sub d’s. Also worth noting, on this model I have 6 sub’ds. Everything seems to work and I get my new subtools of the head and body. I took my model into dynamesh, froze the subd’s pressed group then used the slice brush to cut the head off my model. I want to fill the holes to make the subtools solid. They have open holes as you can see in the enclosed pic. My problem is that after slicing off the head, the head and the body are not solid objects. I am working on a project that will be printed and I need to cut the head off my zbrush model so its printed separately.
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